﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace PrototypeZGame
{
    public enum TileType
    {
        // Terrain
        None,
        Wall,
        Grass,
        Floor,        
        Street,

        // Units
        Human = 257,
        Zombie,
        HumanBody = 273,
        ZombieBody,

        // Items
        Tree = 512,
        DoorClosed,
        DoorOpened,
        Stick,
        PracticeSword,
        Shovel,
        Shelves,
        Wood,
        Gun,
        MeatCan,
        WoodBroken,


        Stick_Mini = 531,
        PracticeSword_Mini,
        Shovel_Mini,


        // Other
        Status_Dodge = 768,
        Status_Hit,
        OnMouseOver,
        ItemInUse,
        Status_WasAttacking,
    }
}
